Maybe achievement course data findings general globe headlines kids lower possible problem reflection regularly relevant same scores setting technology thing use playing online video games is not such a bad achievement course data findings general globe headlines kids lower possible problem reflection regularly relevant same scores setting technology thing use after all. A new study shows that teenagers who achievement course data findings general globe headlines kids lower possible problem reflection regularly relevant same scores setting technology thing use played games online improved their test scores at school. However, the achievement course data findings general globe headlines kids lower possible problem reflection regularly relevant same scores setting technology thing use study found that social media achievement course data findings general globe headlines kids lower possible problem reflection regularly relevant same scores setting technology thing use was damaging to exam results. The study was conducted by professor Alberto Posso at Australia's RMIT University. Researchers analysed achievement course data findings general globe headlines kids lower possible problem reflection regularly relevant same scores setting technology thing use on the online activities of more than 12,000 15-year-olds across the achievement course data findings general globe headlines kids lower possible problem reflection regularly relevant same scores setting technology thing use . It looked at their maths, reading and science achievement course data findings general globe headlines kids lower possible problem reflection regularly relevant same scores setting technology thing use . Professor Posso concluded that: "It is achievement course data findings general globe headlines kids lower possible problem reflection regularly relevant same scores setting technology thing use that a number of skills associated with online gaming correlate positively with achievement course data findings general globe headlines kids lower possible problem reflection regularly relevant same scores setting technology thing use knowledge and skills tests in maths, reading, and science." Critics of the study suggest the achievement course data findings general globe headlines kids lower possible problem reflection regularly relevant same scores setting technology thing use may not be achievement course data findings general globe headlines kids lower possible problem reflection regularly relevant same scores setting technology thing use today as the games are now outdated. Education expert Nicola Johnson said: "I think achievement course data findings general globe headlines kids lower possible problem reflection regularly relevant same scores setting technology thing use practices move so quickly, even within a year….While [this study] should make achievement course data findings general globe headlines kids lower possible problem reflection regularly relevant same scores setting technology thing use , you have to say it's not really a achievement course data findings general globe headlines kids lower possible problem reflection regularly relevant same scores setting technology thing use of current practice." However, she did admit that children could learn useful skills while gaming. She said: "Many games involve a lot of strategising, achievement course data findings general globe headlines kids lower possible problem reflection regularly relevant same scores setting technology thing use solving, goal achievement course data findings general globe headlines kids lower possible problem reflection regularly relevant same scores setting technology thing use and regular practice in order to obtain more skills. That kind of mindset would of achievement course data findings general globe headlines kids lower possible problem reflection regularly relevant same scores setting technology thing use seemingly correspond with achievement course data findings general globe headlines kids lower possible problem reflection regularly relevant same scores setting technology thing use and learning." Conversely, the study found that students who used social media a lot scored 20 points achievement course data findings general globe headlines kids lower possible problem reflection regularly relevant same scores setting technology thing use on maths tests.